Turn one image into a textured 3D model — placed right in your 3ds Max viewport.
Pixpoly generates a textured, correctly-scaled, PhysicalMaterial-ready model from a single image — without leaving 3ds Max. Clean topology you control, editable separable parts, and formats your pipeline already uses.
Plans from $20/mo · 7-day money-back guarantee · Cancel anytime
Drops into the renderer you already use.
Every other AI 3D tool is a website you export from.
You drop an image on the plugin and the result appears in your viewport already fit to real-world size, sitting on the ground, centered, up-axis corrected, with a PhysicalMaterial assigned. No round-trip through a browser, a download folder, and an importer.
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checkNo export/import round-trip
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checkAuto-placed & real-world scaled
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checkPhysicalMaterial assigned on arrival
Real 3ds Max Viewport Capture
From image to in-scene model in three steps.
No provider API keys. No quotas to juggle. Just generate.
Drop an image
Drag any reference or product photo onto the Pixpoly panel in 3ds Max. JPG, PNG, WEBP.
Choose your options
Texture, PBR maps, target polycount, remove baked lighting, Intelligent Segmentation, and output format.
Generate
The textured model materializes in your viewport, auto-placed and ready to render. Export to FBX, OBJ, GLB, GLTF, USDZ, or STL anytime.
Pro-grade controls around AI 3D.
We sell the pipeline we wrap around the AI, not just the generation.
Topology & Polycount
Set the triangle budget — light for a game engine or dense for a hero render. Inspect the wireframe before you commit.
Intelligent Segmentation
Splits the result into named, separable sub-objects — wheels, lids, limbs — so you can move, swap, or delete parts.
PBR + Matte Albedo
Get full PBR texture sets, or use "remove baked lighting" to strip shadows and get a clean matte albedo for your renderer.
Auto-Placement Pipeline
Corrects scale to real-world size, drops it onto the ground plane, centers it, fixes the up-axis, and assigns a PhysicalMaterial.
Format Flexibility
Export to FBX, OBJ, GLB, GLTF, USDZ, or STL. GLB and GLTF are native; exporting to any of the others adds 1 credit.
Subscription Simplicity
You don't sign up for outside AI services or paste provider keys. Subscribe once, paste a single account key, and generate.
Does it work in your pipeline?
3ds Max Versions
Win64 only
Renderers
PhysicalMaterial assigned
Export Formats
GLB/GLTF native
Simple plans. Predictable credits.
Credits are cost-weighted — a plain mesh costs less than a textured, segmented, high-poly one. You see the cost before you generate.
Personal
For individual artists and freelancers.
$20/mo
200 credits/month · ~66 models
- check_circle 2 concurrent jobs
- check_circle 15 generations/minute
- check_circle Native in-Max generation
- check_circle Texture, PBR, Segmentation
- check_circle All 6 export formats
- check_circle Full commercial license
7-day money-back guarantee · Cancel anytime
Enterprise
For studios, heavy users, and teams.
$100/mo
2,000 credits/month · ~666 models
- stars Everything in Personal
- stars 8 concurrent jobs (4×)
- stars 150 generations/minute
- stars Priority support
- stars Multi-seat/studio licensing
No provider API keys · Cancel anytime
* "Models" estimated based on a textured + PBR model in native GLB format (3 credits). Monthly credits reset to your plan allotment and don't roll over. Failed generations are refunded.
Generate your first model inside 3ds Max today.
Stop exporting from web apps. Start generating in your viewport.
You own what you generate — full commercial rights.